

Press N to see or hide the properties panel. Creating the head Step 19Ĭlick on the cross button in the Background Images panel. Press Shift-A to add another plane for head. Similarly, with the same method, extrude along and build the torso. Tick the Align to View checkbox so that itįaces the viewer. Press B and drag select all vertices of the leg.Ĭopy, move the mouse and place the duplicate over the second leg.Ĭlick to confirm the position.

Two vertices and move them just a little above the shoulder. Move the mesh and place it such that it covers the arm. Press A to select all vertices of the mesh. Z for wire-frame mode so that you can see through the mesh.

Press Tab on the keyboard to enter edit mode. Secondary-click the mouse on the plane to select it. Press T to toggle on the Tools Options panel if it is not there. In the Tool Options panel, which is located at the bottom of the tool shelf, tick the Align to View checkbox so that the circle is not facing upwards. Changing opacity of background image Step 4 Press N to bring out the properties panel and tick the With the mouse in 3D viewport, press 1 in the number pad to get into front view.ĥ in the number pad to toggle off perspective view. Open Blender and in a new file, press A to select all default objects and pressĭel to delete them. Creating the character in 2D program Step 2 Movable items, such as limbs and head, are in separate layers.Īpart so that there is ample space between them. In the paint program, construct the character such that all the
